/* ===== Visual Moments — Plan 8 =====
   HP damage edge flash, vibe crit color, card-frame on stat/combat cards. */

/* ─── Incoming HP damage: screen-edge red flash ──────────────────────────── */

.hp-damage-flash {
  position: fixed;
  inset: 0;
  z-index: 490;
  pointer-events: none;
  background: radial-gradient(
    ellipse at center,
    transparent 40%,
    color-mix(in srgb, var(--bad, #e57373) 60%, transparent) 100%
  );
  opacity: 0;
  animation: hp-edge-flash 600ms var(--ease-enter, ease-out) forwards;
}

@keyframes hp-edge-flash {
  0%   { opacity: 0.8; }
  100% { opacity: 0; }
}

@media (prefers-reduced-motion: reduce) {
  .hp-damage-flash { display: none; }
}

/* ─── Vibe system: crit glow uses identity color ─────────────────────────── */

.crit-vfx {
  color: var(--accent) !important;
}

/* ─── card-frame chamfer on primary stat/combat cards ────────────────────── */

.view-pane[data-pane="character"] .card-section,
.view-pane[data-pane="combat"] .card-section {
  position: relative;
  overflow: hidden;
  clip-path: polygon(
    var(--chamfer, 12px) 0%,
    100% 0%,
    100% calc(100% - var(--chamfer, 12px)),
    calc(100% - var(--chamfer, 12px)) 100%,
    0% 100%,
    0% var(--chamfer, 12px)
  );
  border: 1px solid color-mix(in srgb, var(--accent) 18%, var(--border));
}

/* Circuit grid replaces the old L-bracket ::before; clear ::after bracket too */
.view-pane[data-pane="character"] .card-section::before,
.view-pane[data-pane="combat"] .card-section::before {
  content: "";
  position: absolute;
  inset: 0;
  width: auto; height: auto;  /* reset any inherited bracket sizing */
  border: none;
  opacity: 1;
  pointer-events: none;
  background-image:
    linear-gradient(rgba(255,255,255,0.025) 1px, transparent 1px),
    linear-gradient(90deg, rgba(255,255,255,0.025) 1px, transparent 1px);
  background-size: 32px 32px;
  z-index: 0;
}

/* Clear the bottom-right bracket — clip-path handles corner shaping */
.view-pane[data-pane="character"] .card-section::after,
.view-pane[data-pane="combat"] .card-section::after {
  display: none;
}

.view-pane[data-pane="character"] .card-section > *,
.view-pane[data-pane="combat"] .card-section > * {
  position: relative;
  z-index: 1;
}

/* ─── Appbar accent pulse in combat ──────────────────────────────────────── */

body.is-in-combat .appbar::after {
  animation: appbar-combat-pulse 3s ease-in-out infinite;
}

@keyframes appbar-combat-pulse {
  0%, 100% { opacity: 0.6; }
  50%       { opacity: 1.0; }
}

@media (prefers-reduced-motion: reduce) {
  body.is-in-combat .appbar::after { animation: none; }
}
